Scroll: Enchant Weapon (Grade C) When enchanted, the P. Atk. of C grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
1
27.688343%
Greater Dye of Constitution <Con+2 Str-2> Greater Dye of Constitution <Con+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Aquastone Ring Wire A key material that Dwarves use to make the aquastone ring. Can be sold in any shop.
40 - 120
1/6
Greater Dye of Constitution <Con+2 Dex-2> Greater Dye of Constitution <Con+2 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2 - 4
1/6
Heavy Doom Axe Blade A key material that Dwarves use to make the heavy doom axe. Can be sold in any shop.
Greater Dye of Dexterity <Dex+2 Str-2> Greater Dye of Dexterity <Dex+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2 - 6
1/8
Big Hammer Head A key material that Dwarves use to make the big hammer. Can be sold in any shop.