Chakram Edge A key material that Dwarves use to make the chakram. Can be sold in any shop.
12 - 36
26.962519%
Greater Dye of Dexterity <Dex+2 Con-2> Greater Dye of Dexterity <Dex+2 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2 - 6
22.609267%
Greater Dye of Intelligence <Int+2 Men-2> Greater Dye of Intelligence <Int+2 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
3 - 7
1/6
Greater Dye of Intelligence <Int+2 Wit-2> Greater Dye of Intelligence <Int+2 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Scroll: Enchant Armor (Grade C) Increases P. Def. of a C grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
21 - 63
1/12
Plate Leather Boot Lining A key material for Dwarves to make plate leather boots. Can be sold in any shop.
35 - 105
1/13
Chakram Bestows either Critical Drain, Critical Poison or Rsk. Haste.
1
1/14
Dwarven Chain Boots Part A key material for Dwarves to make dwarven chain boots. Can be sold in any shop.
45 - 135
1/16
Boots of Seal Pattern A key material for Dwarves to make boots of seal. Can be sold in any shop.