Demon's Sword Edge Main ingredient definitely required for a Dwarf to make demon sword. Can also be sold at ordinary shops.
3 - 9
75.790653%
Scroll: Enchant Armor (Grade B) Increases P. Def. of a B grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
1 - 3
56.114841%
Blue Wolf Leather Armor Texture Main ingredient definitely required for a Dwarf to make blue wolf leather armor. Can also be sold at ordinary shops.
4 - 12
48.913983%
Leather Mail of Doom Design Main ingredient definitely required for a Dwarf to make leather mail of doom. Can also be sold at ordinary shops.
8 - 22
26.087436%
Scroll: Enchant Weapon (Grade B) When enchanted, the P. Atk. of B grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
1
1/6
Blue Wolf Leather Armor Upper and lower body armor. Produces the following effects when worn with blue wolf helmet, blue wolf gloves and blue wolf boots (light armor): P. Def. +5.24%, Casting Spd. +15%, INT -2, MEN +3 and WIT -1.
1
1/51
Leather Armor of Doom Upper and lower body armor. Produces the following effects when worn with a doom helmet, doom gloves and doom boots (light armor): Breath Gauge increased, P. Atk. +2.7%, MP Regeneration +2.5%, STR -1, CON -2, DEX +3 and Poison Resistance +20%.
1
1/51
Demon's Sword Bestows Critical Bleed, Critical Damage or Critical Poison.
1
1/63
Blessed Scroll: Enchant Weapon (Grade B) Increases the P.Atk of a B grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.