Greater Dye of Dexterity <Dex+1 Con-1> Greater Dye of Dexterity <Dex+1 Con-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1
42.012729%
Tarbar Head A key material that Dwarves use to make the tarbar. Can be sold in any shop.
2 - 4
21.871575%
Blessed Scroll: Enchant Armor (Grade D) Increases the P. Def. of D Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
1
21.006414%
Greater Dye of Constitution <Con+1 Dex-1> Greater Dye of Constitution <Con+1 Dex-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Skull Breaker Head A key material that Dwarves use to make the skull breaker. Can be sold in any shop.
2 - 6
1/6
Greater Dye of Dexterity <Dex+1 Str-1> Greater Dye of Dexterity <Dex+1 Str-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2 - 4
1/7
Heavy Bone Club Head A key material that Dwarves use to make the heavy bone club. Can be sold in any shop.