Bloody Orchid Head An essential ingredient needed by a Dwarf to make a bloody orchid. It can be sold at a regular store.
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Scroll: Enchant Armor (Grade A) Increases the P. Def. of an A Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
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Scroll: Enchant Weapon (Grade A) When enchanted, the P. Atk. of A grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger and spear etc. will increase by 4. The P. Atk of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed will increase by 5. The P. Atk. of bow weapons will increase by 8. The M. Atk. of all weapons will increase by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
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Bloody Orchid Bestows one of the following functions: Focus, Back Blow, or Critical Bleed.
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Sealed Tallum Leather Armor Pattern An essential ingredient needed by a Dwarf to make a sealed tallum leather armor. It can be sold at a regular store.
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Scroll: Enchant Armor (Grade A) Increases the P. Def. of an A Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
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Scroll: Enchant Weapon (Grade A) When enchanted, the P. Atk. of A grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger and spear etc. will increase by 4. The P. Atk of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed will increase by 5. The P. Atk. of bow weapons will increase by 8. The M. Atk. of all weapons will increase by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.