Sealed Leather Armor of Nightmare Fabric An essential ingredient needed by a Dwarf to make sealed leather armor of nightmare. It can be sold at a regular store.
4 - 12
36.16685%
Scroll: Enchant Armor (Grade S) When enchanted, increases P. Def. of S grade armor or accessory by 1, and from +4, the P. Def increases by 3. It can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4.
1
33.433956%
Tallum Glaive Edge An essential ingredient needed by a Dwarf to make a tallum glaive. It can be sold at a regular store.
12 - 36
22.103621%
Sealed Majestic Leather Armor Fabric An essential ingredient needed by a Dwarf to make sealed majestic leather armor. It can be sold at a regular store.
8 - 22
1/5
Scroll: Enchant Weapon (Grade S) When enchanted, the P. Atk. of S grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 5. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. The P. Atk. of bow weapons increases by 10. The M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
1
1/30
Sealed Leather Armor of Nightmare Sealed leather armor of nightmare. Its seal can be broken with the help of the Blacksmith of Mammon.
1
1/60
Sealed Majestic Leather Armor Sealed majestic leather armor. Its seal can be broken with the help of the Blacksmith of Mammon.
1
1/60
Tallum Glaive Bestows one of the following functions: Guidance, Health, or Wide Blow.
1
1/70
Blessed Scroll: Enchant Weapon (Grade S) Increases the P.Atk of a S grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.