Increases P. Atk. when using a sword or blunt weapon.
40
Sword Blunt Mastery
10
0
0
9000
Increases P. Atk. when using a sword or blunt weapon.
40
Sword Blunt Mastery
11
0
0
9000
Increases P. Atk. when using a sword or blunt weapon.
40
Sting
13
40
0
9000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
40
Sting
14
41
0
9000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
40
Sting
15
43
0
9000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
40
Heavy Armor Mastery
16
0
0
9000
Increases P. Def. when wearing heavy armor.
40
Heavy Armor Mastery
17
0
0
9000
Increases P. Def. when wearing heavy armor.
40
Heavy Armor Mastery
18
0
0
9000
Increases P. Def. when wearing heavy armor.
40
Life Leech
1
37
0
26000
Absorbs an enemys HP. Power 26
43
Confusion
6
15
0
29000
Throws the enemy into confusion and gets them to change the target of their attack.
43
Aura of Hate
4
54
0
10000
Provokes nearby enemies to attack. Power 1166.
43
Aura of Hate
5
55
0
10000
Provokes nearby enemies to attack. Power 1195.
43
Aura of Hate
6
57
0
10000
Provokes nearby enemies to attack. Power 1224.
43
Summon Vampiric Cubic
1
30
0
29000
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemys HP and with it regenerates its masters HP. Requires 6 Crystals: D-Grade.
43
Aggression
16
36
0
10000
Provokes an opponent to attack. Power 1166.
43
Aggression
17
37
0
10000
Provokes an opponent to attack. Power 1195.
43
Aggression
18
38
0
10000
Provokes an opponent to attack. Power 1224.
43
Drain Health
20
20
0
10000
Transfers HP from an opponent to yourself. Power 53.
43
Drain Health
21
21
0
10000
Transfers HP from an opponent to yourself. Power 55.
43
Drain Health
22
21
0
10000
Transfers HP from an opponent to yourself. Power 57.
Increases P. Atk. when using a sword or blunt weapon.
43
Sword Blunt Mastery
13
0
0
10000
Increases P. Atk. when using a sword or blunt weapon.
43
Sword Blunt Mastery
14
0
0
10000
Increases P. Atk. when using a sword or blunt weapon.
43
Sting
16
43
0
10000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
43
Sting
17
44
0
10000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
43
Sting
18
45
0
10000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
43
Heavy Armor Mastery
19
0
0
10000
Increases P. Def. when wearing heavy armor.
43
Heavy Armor Mastery
20
0
0
10000
Increases P. Def. when wearing heavy armor.
43
Heavy Armor Mastery
21
0
0
10000
Increases P. Def. when wearing heavy armor.
43
Guard Stance
1
0
0
29000
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
43
Life Leech
2
39
0
29000
Absorbs an enemys HP. Power 29
46
Confusion
7
17
0
40000
Throws the enemy into confusion and gets them to change the target of their attack.
46
Aura of Hate
7
58
0
13000
Provokes nearby enemies to attack. Power 1254.
46
Aura of Hate
8
60
0
13000
Provokes nearby enemies to attack. Power 1283.
46
Aura of Hate
9
61
0
13000
Provokes nearby enemies to attack. Power 1312.
46
Aggression
19
39
0
13000
Provokes an opponent to attack. Power 1254.
46
Aggression
20
40
0
13000
Provokes an opponent to attack. Power 1283.
46
Aggression
21
41
0
13000
Provokes an opponent to attack. Power 1312.
46
Summon Phantom Cubic
2
33
0
40000
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D-Grade.
46
Drain Health
23
22
0
13000
Transfers HP from an opponent to yourself. Power 58.
46
Drain Health
24
23
0
13000
Transfers HP from an opponent to yourself. Power 60.
46
Drain Health
25
23
0
13000
Transfers HP from an opponent to yourself. Power 61.
46
Corpse Plague
1
17
0
40000
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 2.
46
Power Break
5
17
0
40000
Instantly reduces enemys P. Atk Effect 3.
46
Hex
3
17
0
40000
Instantly decreases enemys P. Def. Effect 3.
46
Magic Resistance
21
0
0
13000
Increases M. Def.
46
Magic Resistance
22
0
0
13000
Increases M. Def.
46
Magic Resistance
23
0
0
13000
Increases M. Def.
46
Sword Blunt Mastery
15
0
0
13000
Increases P. Atk. when using a sword or blunt weapon.
46
Sword Blunt Mastery
16
0
0
13000
Increases P. Atk. when using a sword or blunt weapon.
46
Sword Blunt Mastery
17
0
0
13000
Increases P. Atk. when using a sword or blunt weapon.
46
Sting
19
47
0
13000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
46
Sting
20
48
0
13000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
46
Sting
21
49
0
13000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
46
Heavy Armor Mastery
22
0
0
13000
Increases P. Def. when wearing heavy armor.
46
Heavy Armor Mastery
23
0
0
13000
Increases P. Def. when wearing heavy armor.
46
Heavy Armor Mastery
24
0
0
13000
Increases P. Def. when wearing heavy armor.
46
Life Leech
3
43
0
40000
Absorbs an enemys HP. Power 31
49
Confusion
8
18
0
58000
Throws the enemy into confusion and gets them to change the target of their attack.
49
Aura of Hate
10
63
0
19000
Provokes nearby enemies to attack. Power 1342.
49
Aura of Hate
11
64
0
19000
Provokes nearby enemies to attack. Power 1371.
49
Aura of Hate
12
66
0
19000
Provokes nearby enemies to attack. Power 1400.
49
Summon Vampiric Cubic
2
35
0
58000
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemys HP and with it regenerates its masters HP. Requires 7 Crystals: D-Grade.
49
Aggression
22
42
0
19000
Provokes an opponent to attack. Power 1342.
49
Aggression
23
43
0
19000
Provokes an opponent to attack. Power 1371.
49
Aggression
24
44
0
19000
Provokes an opponent to attack. Power 1400.
49
Drain Health
26
24
0
19000
Transfers HP from an opponent to yourself. Power 63.
49
Drain Health
27
24
0
19000
Transfers HP from an opponent to yourself. Power 65.
49
Drain Health
28
25
0
19000
Transfers HP from an opponent to yourself. Power 66.
Increases P. Atk. when using a sword or blunt weapon.
49
Sword Blunt Mastery
19
0
0
19000
Increases P. Atk. when using a sword or blunt weapon.
49
Sword Blunt Mastery
20
0
0
19000
Increases P. Atk. when using a sword or blunt weapon.
49
Sting
22
51
0
19000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
49
Sting
23
52
0
19000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
49
Sting
24
54
0
19000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
49
Heavy Armor Mastery
25
0
0
19000
Increases P. Def. when wearing heavy armor.
49
Heavy Armor Mastery
26
0
0
19000
Increases P. Def. when wearing heavy armor.
49
Heavy Armor Mastery
27
0
0
19000
Increases P. Def. when wearing heavy armor.
49
Summon Viper Cubic
1
35
0
58000
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.
49
Life Leech
4
46
0
58000
Absorbs an enemys HP. Power 33
52
Confusion
9
19
0
94000
Throws the enemy into confusion and gets them to change the target of their attack.
52
Aura of Hate
13
67
0
31000
Provokes nearby enemies to attack. Power 1429.
52
Aura of Hate
14
69
0
31000
Provokes nearby enemies to attack. Power 1457.
52
Aura of Hate
15
70
0
31000
Provokes nearby enemies to attack. Power 1485.
52
Aggression
25
45
0
31000
Provokes ones opponents desire to attack. Power 1492.
52
Aggression
26
46
0
31000
Provokes an opponent to attack. Power 1457.
52
Aggression
27
47
0
31000
Provokes an opponent to attack. Power 1485.
52
Summon Phantom Cubic
3
38
0
94000
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
52
Drain Health
29
25
0
31000
Transfers HP from an opponent to yourself. Power 68.
52
Drain Health
30
26
0
31000
Transfers HP from an opponent to yourself. Power 70.
52
Drain Health
31
27
0
31000
Transfers HP from an opponent to yourself. Power 72.
Increases P. Atk. when using a sword or blunt weapon.
52
Sword Blunt Mastery
22
0
0
31000
Increases P. Atk. when using a sword or blunt weapon.
52
Sword Blunt Mastery
23
0
0
31000
Increases P. Atk. when using a sword or blunt weapon.
52
Sting
25
55
0
31000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
52
Sting
26
55
0
31000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
52
Sting
27
56
0
31000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
52
Heavy Armor Mastery
28
0
0
31000
Increases P. Def. when wearing heavy armor.
52
Heavy Armor Mastery
29
0
0
31000
Increases P. Def. when wearing heavy armor.
52
Heavy Armor Mastery
30
0
0
31000
Increases P. Def. when wearing heavy armor.
52
Guard Stance
2
0
0
94000
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
52
Life Leech
5
49
0
94000
Absorbs an enemys HP. Power 36
52
Final Fortress
1
0
0
94000
Automatically increases P. Def. when HP level falls.
55
Confusion
10
20
0
116000
Throws the enemy into confusion and gets them to change the target of their attack.
55
Aura of Hate
16
72
0
39000
Provokes nearby enemies to attack. Power 1513.
55
Aura of Hate
17
74
0
39000
Provokes nearby enemies to attack. Power 1541.
55
Aura of Hate
18
75
0
39000
Provokes nearby enemies to attack. Power 1568.
55
Summon Vampiric Cubic
3
40
0
116000
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemys HP and with it regenerates its masters HP. Requires 8 Crystals: D-Grade.
55
Aggression
28
48
0
39000
Provokes an opponent to attack. Power 1513.
55
Aggression
29
49
0
39000
Provokes an opponent to attack. Power 1541.
55
Aggression
30
50
0
39000
Provokes an opponent to attack. Power 1568.
55
Drain Health
32
27
0
39000
Transfers HP from an opponent to yourself. Power 73.
55
Drain Health
33
28
0
39000
Transfers HP from an opponent to yourself. Power 75.
55
Drain Health
34
28
0
39000
Transfers HP from an opponent to yourself. Power 77.
Increases P. Atk. when using a sword or blunt weapon.
55
Sword Blunt Mastery
25
0
0
39000
Increases P. Atk. when using a sword or blunt weapon.
55
Sword Blunt Mastery
26
0
0
39000
Increases P. Atk. when using a sword or blunt weapon.
55
Sting
28
58
0
39000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
55
Sting
29
59
0
39000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
55
Sting
30
61
0
39000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
55
Heavy Armor Mastery
31
0
0
39000
Increases P. Def. when wearing heavy armor.
55
Heavy Armor Mastery
32
0
0
39000
Increases P. Def. when wearing heavy armor.
55
Heavy Armor Mastery
33
0
0
39000
Increases P. Def. when wearing heavy armor.
55
Summon Viper Cubic
2
40
0
116000
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D-Grade.
55
Life Leech
6
52
0
116000
Absorbs an enemys HP. Power 39
55
Final Fortress
2
0
0
116000
Automatically increases P. Def. when HP level falls.
55
Judgment
1
55
0
116000
Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 306. Effect 1.
55
Arrest
1
25
0
116000
Provokes your enemies to attack and instantly immobilizes them. The target(s may not be held again while the spell remains in effect.
55
Banish Seraph
1
50
0
110000
Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 5 Soul Ores.
58
Confusion
11
22
0
126000
Throws the enemy into confusion and gets them to change the target of their attack.
58
Aura of Hate
19
77
0
42000
Provokes nearby enemies to attack. Power 1595.
58
Aura of Hate
20
78
0
42000
Provokes nearby enemies to attack. Power 1621.
58
Aura of Hate
21
80
0
42000
Provokes nearby enemies to attack. Power 1647.
58
Aggression
31
51
0
42000
Provokes an opponent to attack. Power 1595.
58
Aggression
32
52
0
42000
Provokes an opponent to attack. Power 1621.
58
Aggression
33
53
0
42000
Provokes an opponent to attack. Power 1647.
58
Summon Phantom Cubic
4
43
0
126000
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
58
Drain Health
35
29
0
42000
Transfers HP from an opponent to yourself. Power 78.
58
Drain Health
36
30
0
42000
Transfers HP from an opponent to yourself. Power 80.
58
Drain Health
37
30
0
42000
Transfers HP from an opponent to yourself. Power 82.
58
Corpse Plague
2
22
0
126000
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.
Increases P. Atk. when using a sword or blunt weapon.
58
Sword Blunt Mastery
28
0
0
42000
Increases P. Atk. when using a sword or blunt weapon.
58
Sword Blunt Mastery
29
0
0
42000
Increases P. Atk. when using a sword or blunt weapon.
58
Sting
31
62
0
42000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
58
Sting
32
63
0
42000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
58
Sting
33
65
0
42000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
58
Heavy Armor Mastery
34
0
0
42000
Increases P. Def. when wearing heavy armor.
58
Heavy Armor Mastery
35
0
0
42000
Increases P. Def. when wearing heavy armor.
58
Heavy Armor Mastery
36
0
0
42000
Increases P. Def. when wearing heavy armor.
58
Lightning Strike
1
64
0
126000
Strikes an enemy with lightning, instantly paralyzing them. Power 82.
58
Life Leech
7
55
0
126000
Absorbs an enemys HP. Power 41
58
Final Fortress
3
0
0
126000
Automatically increases P. Def. when HP level falls.
58
Judgment
2
59
0
126000
Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 349. Effect 1.
58
Arrest
2
27
0
126000
Provokes your enemies to attack and instantly immobilizes them. The target(s may not be held again while the spell remains in effect.
58
Banish Seraph
2
53
0
120000
Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 6 Soul Ores.
60
Confusion
12
22
0
161000
Throws the enemy into confusion and gets them to change the target of their attack.
60
Aura of Hate
22
81
0
81000
Provokes nearby enemies to attack. Power 1672.
60
Aura of Hate
23
83
0
81000
Provokes nearby enemies to attack. Power 1697.
60
Summon Vampiric Cubic
4
44
0
161000
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemys HP and with it regenerates its masters HP. Requires 9 Crystals: D-Grade.
60
Aggression
34
54
0
81000
Provokes an opponent to attack. Power 1672.
60
Aggression
35
55
0
81000
Provokes an opponent to attack. Power 1697.
60
Drain Health
38
31
0
81000
Transfers HP from an opponent to yourself. Power 84
60
Drain Health
39
31
0
81000
Transfers HP from an opponent to yourself. Power 85
Increases P. Atk. when using a sword or blunt weapon.
60
Sword Blunt Mastery
31
0
0
81000
Increases P. Atk. when using a sword or blunt weapon.
60
Sting
34
66
0
81000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
60
Sting
35
68
0
81000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
60
Heavy Armor Mastery
37
0
0
81000
Increases P. Def. when wearing heavy armor.
60
Heavy Armor Mastery
38
0
0
81000
Increases P. Def. when wearing heavy armor.
60
Summon Viper Cubic
3
44
0
161000
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D-Grade.
60
Life Leech
8
58
0
161000
Absorbs the enemys HP. Power 43.
60
Final Fortress
4
0
0
161000
Automatically increases P. Def. when HP level falls.
60
Aegis
1
0
0
161000
Provides defense from all directions when a shield is equipped.
60
Judgment
3
62
0
161000
Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 379. Effect 1.
60
Arrest
3
28
0
161000
Provokes your enemies to attack and instantly immobilizes them. The target(s may not be held again while the spell remains in effect.
60
Banish Seraph
3
55
0
153000
Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 7 Soul Ores.
62
Confusion
13
23
0
210000
Throws the enemy into confusion and gets them to change the target of their attack.
62
Aura of Hate
24
85
0
110000
Provokes nearby enemies to attack. Power 1721.
62
Aura of Hate
25
86
0
110000
Provokes nearby enemies to attack. Power 1745.
62
Aggression
36
57
0
110000
Provokes an opponent to attack. Power 1721.
62
Aggression
37
58
0
110000
Provokes an opponent to attack. Power 1745.
62
Summon Phantom Cubic
5
46
0
210000
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D-Grade.
62
Drain Health
40
32
0
110000
Transfers HP from an opponent to yourself. Power 87
62
Drain Health
41
32
0
110000
Transfers HP from an opponent to yourself. Power 89
62
Corpse Plague
3
23
0
210000
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.
Increases P. Atk. when using a sword or blunt weapon.
62
Sword Blunt Mastery
33
0
0
110000
Increases P. Atk. when using a sword or blunt weapon.
62
Sting
36
68
0
110000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
62
Sting
37
69
0
110000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
62
Heavy Armor Mastery
39
0
0
110000
Increases P. Def. when wearing heavy armor.
62
Heavy Armor Mastery
40
0
0
110000
Increases P. Def. when wearing heavy armor.
62
Lightning Strike
2
69
0
210000
Strikes an enemy with lightning, instantly paralyzing them. Power 89.
62
Guard Stance
3
0
0
210000
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
62
Life Leech
9
60
0
210000
Absorbs the enemys HP. Power 45.
62
Final Fortress
5
0
0
210000
Automatically increases P. Def. when HP level falls.
62
Judgment
4
63
0
210000
Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 410. Effect 1.
62
Arrest
4
29
0
210000
Provokes your enemies to attack and instantly immobilizes them. The target(s may not be held again while the spell remains in effect.
62
Banish Seraph
4
58
0
200000
Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 7 Soul Ores.
64
Confusion
14
24
0
250000
Throws the enemy into confusion and gets them to change the target of their attack.
64
Aura of Hate
26
87
0
130000
Provokes nearby enemies to attack. Power 1768.
64
Aura of Hate
27
89
0
130000
Provokes nearby enemies to attack. Power 1790.
64
Summon Vampiric Cubic
5
48
0
250000
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemys HP and with it regenerates its masters HP. Requires 11 Crystals: D-Grade.
64
Aggression
38
58
0
130000
Provokes an opponent to attack. Power 1768.
64
Aggression
39
59
0
130000
Provokes an opponent to attack. Power 1790.
64
Drain Health
42
33
0
130000
Transfers HP from an opponent to yourself. Power 90
64
Drain Health
43
34
0
130000
Transfers HP from an opponent to yourself. Power 92
Increases P. Atk. when using a sword or blunt weapon.
64
Sword Blunt Mastery
35
0
0
130000
Increases P. Atk. when using a sword or blunt weapon.
64
Sting
38
70
0
130000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
64
Sting
39
72
0
130000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
64
Heavy Armor Mastery
41
0
0
130000
Increases P. Def. when wearing heavy armor.
64
Heavy Armor Mastery
42
0
0
130000
Increases P. Def. when wearing heavy armor.
64
Summon Viper Cubic
4
48
0
250000
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
64
Life Leech
10
62
0
250000
Absorbs the enemys HP. Power 46.
64
Final Fortress
6
0
0
250000
Automatically increases P. Def. when HP level falls.
64
Shield Fortress
1
0
0
250000
Increases personal shield defense rate. Continuously consumes MP.
64
Judgment
5
66
0
250000
Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 443. Effect 1.
64
Arrest
5
30
0
250000
Provokes your enemies to attack and instantly immobilizes them. The target(s may not be held again while the spell remains in effect.
64
Banish Seraph
5
59
0
240000
Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 8 Soul Ores.
66
Confusion
15
25
0
370000
Throws the enemy into confusion and gets them to change the target of their attack.
66
Aura of Hate
28
90
0
180000
Provokes nearby enemies to attack. Power 1811.
66
Aura of Hate
29
92
0
180000
Provokes nearby enemies to attack. Power 1831.
66
Aggression
40
60
0
180000
Provokes an opponent to attack. Power 1811.
66
Aggression
41
61
0
180000
Provokes an opponent to attack. Power 1831.
66
Summon Phantom Cubic
6
49
0
370000
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
66
Drain Health
44
34
0
180000
Transfers HP from an opponent to yourself. Power 94
66
Drain Health
45
35
0
180000
Transfers HP from an opponent to yourself. Power 96
Increases P. Atk. when using a sword or blunt weapon.
66
Sword Blunt Mastery
37
0
0
180000
Increases P. Atk. when using a sword or blunt weapon.
66
Sting
40
73
0
180000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.
66
Sting
41
74
0
180000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.
66
Heavy Armor Mastery
43
0
0
180000
Increases P. Def. when wearing heavy armor.
66
Heavy Armor Mastery
44
0
0
180000
Increases P. Def. when wearing heavy armor.
66
Lightning Strike
3
74
0
370000
Strikes an enemy with lightning, instantly paralyzing them. Power 96.
66
Life Leech
11
64
0
370000
Absorbs the enemys HP. Power 48.
66
Final Fortress
7
0
0
370000
Automatically increases P. Def. when HP level falls.
66
Shield Fortress
2
0
0
370000
Increases personal shield defense rate. Continuously consumes MP.
66
Judgment
6
68
0
370000
Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 475. Effect 2.
66
Arrest
6
31
0
370000
Provokes your enemies to attack and instantly immobilizes them. The target(s may not be held again while the spell remains in effect.
66
Banish Seraph
6
61
0
350000
Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 8 Soul Ores.
68
Confusion
16
26
0
430000
Throws the enemy into confusion and gets them to change the target of their attack.
68
Aura of Hate
30
93
0
220000
Provokes nearby enemies to attack. Power 1851.
68
Aura of Hate
31
95
0
220000
Provokes nearby enemies to attack. Power 1870.
68
Summon Vampiric Cubic
6
51
0
430000
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemys HP and with it regenerates its masters HP. Requires 12 Crystals: D-Grade.
68
Aggression
42
62
0
220000
Provokes an opponent to attack. Power 1851.
68
Aggression
43
63
0
220000
Provokes an opponent to attack. Power 1870.
68
Drain Health
46
35
0
220000
Transfers HP from an opponent to yourself. Power 97
68
Drain Health
47
36
0
220000
Transfers HP from an opponent to yourself. Power 99
Increases P. Atk. when using a sword or blunt weapon.
68
Sword Blunt Mastery
39
0
0
220000
Increases P. Atk. when using a sword or blunt weapon.
68
Sting
42
75
0
220000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.
68
Sting
43
77
0
220000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.
68
Heavy Armor Mastery
45
0
0
220000
Increases P. Def. when wearing heavy armor.
68
Heavy Armor Mastery
46
0
0
220000
Increases P. Def. when wearing heavy armor.
68
Summon Viper Cubic
5
51
0
430000
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
68
Life Leech
12
66
0
430000
Absorbs the enemys HP. Power 50.
68
Final Fortress
8
0
0
430000
Automatically increases P. Def. when HP level falls.
68
Shield Fortress
3
0
0
430000
Increases personal shield defense rate. Continuously consumes MP.
68
Judgment
7
70
0
430000
Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 509. Effect 2.
68
Arrest
7
32
0
430000
Provokes your enemies to attack and instantly immobilizes them. The target(s may not be held again while the spell remains in effect.
68
Banish Seraph
7
63
0
410000
Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 9 Soul Ores.
70
Confusion
17
26
0
510000
Throws the enemy into confusion and gets them to change the target of their attack.
70
Aura of Hate
32
96
0
230000
Provokes nearby enemies to attack. Power 1888.
70
Aura of Hate
33
97
0
230000
Provokes nearby enemies to attack. Power 1905.
70
Aggression
44
64
0
230000
Provokes an opponent to attack. Power 1888.
70
Aggression
45
65
0
230000
Provokes an opponent to attack. Power 1905.
70
Summon Phantom Cubic
7
52
0
510000
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
70
Drain Health
48
36
0
230000
Transfers HP from an opponent to yourself. Power 100
70
Drain Health
49
37
0
230000
Transfers HP from an opponent to yourself. Power 102
70
Corpse Plague
4
26
0
510000
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.
Increases P. Atk. when using a sword or blunt weapon.
70
Sword Blunt Mastery
41
0
0
230000
Increases P. Atk. when using a sword or blunt weapon.
70
Sting
44
78
0
230000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.
70
Sting
45
79
0
230000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.
70
Heavy Armor Mastery
47
0
0
230000
Increases P. Def. when wearing heavy armor.
70
Heavy Armor Mastery
48
0
0
230000
Increases P. Def. when wearing heavy armor.
70
Lightning Strike
4
78
0
510000
Strikes an enemy with lightning, instantly paralyzing them. Power 102.
70
Guard Stance
4
0
0
510000
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
70
Life Leech
13
68
0
510000
Absorbs the enemys HP. Power 51.
70
Final Fortress
9
0
0
510000
Automatically increases P. Def. when HP level falls.
70
Shield Fortress
4
0
0
510000
Increases personal shield defense rate. Continuously consumes MP.
70
Judgment
8
72
0
510000
Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 542. Effect 2.
70
Arrest
8
33
0
510000
Provokes your enemies to attack and instantly immobilizes them. The target(s may not be held again while the spell remains in effect.
70
Banish Seraph
8
65
0
470000
Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 9 Soul Ores.
72
Confusion
18
27
0
630000
Throws the enemy into confusion and gets them to change the target of their attack.
72
Aura of Hate
34
99
0
320000
Provokes nearby enemies to attack. Power 1921.
72
Aura of Hate
35
100
0
320000
Provokes nearby enemies to attack. Power 1936.
72
Summon Vampiric Cubic
7
53
0
630000
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemys HP and with it regenerates its masters HP. Requires 13 Crystals: D-Grade.
72
Aggression
46
66
0
320000
Provokes an opponent to attack. Power 1921.
72
Aggression
47
67
0
320000
Provokes an opponent to attack. Power 1936.
72
Drain Health
50
37
0
320000
Transfers HP from an opponent to yourself. Power 104
72
Drain Health
51
38
0
320000
Transfers HP from an opponent to yourself. Power 105
Increases P. Atk. when using a sword or blunt weapon.
72
Sword Blunt Mastery
43
0
0
320000
Increases P. Atk. when using a sword or blunt weapon.
72
Sting
46
80
0
320000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.
72
Sting
47
81
0
320000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.
72
Heavy Armor Mastery
49
0
0
320000
Increases P. Def. when wearing heavy armor.
72
Heavy Armor Mastery
50
0
0
320000
Increases P. Def. when wearing heavy armor.
72
Summon Viper Cubic
6
53
0
630000
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
72
Life Leech
14
69
0
630000
Absorbs the enemys HP. Power 53.
72
Final Fortress
10
0
0
630000
Automatically increases P. Def. when HP level falls.
72
Shield Fortress
5
0
0
630000
Increases personal shield defense rate. Continuously consumes MP.
72
Judgment
9
74
0
630000
Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 576. Effect 2.
72
Arrest
9
34
0
630000
Provokes your enemies to attack and instantly immobilizes them. The target(s may not be held again while the spell remains in effect.
72
Banish Seraph
9
67
0
600000
Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 10 Soul Ores.
74
Confusion
19
28
0
1370000
Throws the enemy into confusion and gets them to change the target of their attack.
74
Aura of Hate
36
101
0
680000
Provokes nearby enemies to attack. Power 1950.
74
Aura of Hate
37
102
0
680000
Provokes nearby enemies to attack. Power 1963.
74
Aggression
48
67
0
680000
Provokes an opponent to attack. Power 1950.
74
Aggression
49
68
0
680000
Provokes an opponent to attack. Power 1963.
74
Summon Phantom Cubic
8
55
0
1370000
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade.
74
Drain Health
52
38
0
680000
Transfers HP from an opponent to yourself. Power 107
74
Drain Health
53
38
0
680000
Transfers HP from an opponent to yourself. Power 108
Increases P. Atk. when using a sword or blunt weapon.
74
Sword Blunt Mastery
45
0
0
680000
Increases P. Atk. when using a sword or blunt weapon.
74
Sting
48
82
0
680000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.
74
Sting
49
83
0
680000
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
74
Heavy Armor Mastery
51
0
0
680000
Increases P. Def. when wearing heavy armor.
74
Heavy Armor Mastery
52
0
0
680000
Increases P. Def. when wearing heavy armor.
74
Lightning Strike
5
82
0
1370000
Strikes an enemy with lightning, instantly paralyzing them. Power 108.
74
Life Leech
15
71
0
1370000
Absorbs the enemys HP. Power 54.
74
Final Fortress
11
0
0
1370000
Automatically increases P. Def. when HP level falls.
74
Shield Fortress
6
0
0
1370000
Increases personal shield defense rate. Continuously consumes MP.
74
Judgment
10
76
0
1370000
Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 609. Effect 3.
74
Arrest
10
34
0
1370000
Provokes your enemies to attack and instantly immobilizes them. The target(s may not be held again while the spell remains in effect.
74
Banish Seraph
10
68
0
1300000
Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 10 Soul Ores.