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Хроники Lineage2
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Статьи о Lineage2
Расы\Классы\Скиллы
Подробности
Броня
Оружие
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Сетовые вещи
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Утилиты
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100*100
База знаний Lineage2
Aegis
Shield Block Radius 360 degrees
Acrobat 1
Fall safe height +60
Acrobat 2
Fall safe height +100
Boost Breath 1
Breath Guage +180
Boost Breath 2
Breath Guage +300
Clan Aegis 1
P.Def. +3%
Clan Aegis 2
P.Def. +5%
Clan Aegis 3+
P.Def. +??
Clan Agility
Evasion +??
Clan Clarity
MP Regen per tick +??
Clan Cyclonic Resistance
Resistance to Wind and Water Attributes +??
Clan Empowerment
M.Atk. +??
Clan Essence
MP +??
Clan Fortitude
Resistance to Shock Attribute +??
Clan Freedom
Resistance to Hold and Derangement Attributes +??
Clan Guidance
Accuracy +??
Clan Imperium
right to open a clan command channel
Clan Lifeblood
HP Regen per tick +??
Clan Luck 1
PvE Death = 3.52% Loss
Clan Luck 2
PvE Death = 3.20% Loss
PvP (No Clan war) = 2% Loss
PvP (Clan War) = 0.50% Loss
Clan Magic Protection 1
M.Def. +6%
Clan Magic Protection 2
M.Def. +10%
Clan Magic Protection 3+
M.Def. +??%
Clan Magmatic Resistance
Resistance to Fire and Earth Attributes +??
Clan March
Speed +??
Clan Might 1
P.Atk. +3%
Clan Might 2+
P.Atk. +??
Clan Morale
CP Regen per tick +??
Clan Shield Boost
Shield P.Def. +??
Clan Spirituality 1
CP +6%
Clan Spirituality 2+
CP +??%
Clan Vigilance
Resistance to Sleep Attribute +??
Clan Vitality
1 - HP +3%
Clan Vitality
2 - HP +5%
Clan Vitality 3+
HP +??
Clan Withstand-Attack
Shield Block Rate +??
Clear Mind 1
MP regen per tick walking +3.2, standing +2.6
Clear Mind 2
MP regen per tick walking +4.0, standing +3.2
Clear Mind 3
MP regen per tick walking +4.3, standing +3.5
Clear Mind 4
MP regen per tick walking +5.1, standing +4.1
Clear Mind 5
MP regen per tick walking +5.8, standing +4.7
Clear Mind 6
MP regen per tick walking +6.2, standing +4.9
Critical Power 1
P.Atk. on a critical hit +32
Critical Power 2
P.Atk. on a critical hit +56
Critical Power 3
P.Atk. on a critical hit +93
Critical Power 4
P.Atk. on a critical hit +177
Critical Power 5
P.Atk. on a critical hit +295
Critical Power 6
P.Atk. on a critical hit +384
Esprit 1
HP regen per tick while running +2.5, mp regen +0.8
Esprit 2
HP regen per tick while running +3.0, mp regen +0.9
Esprit 3
HP regen per tick while running +3.5, mp regen +1.0
Esprit 4
HP regen per tick while running +4.0, mp regen +1.1
Esprit 5
HP regen per tick while running +4.5, mp regen +1.2
Esprit 6
HP regen per tick while running +5.0, mp regen +1.3
Esprit 7
HP regen per tick while running +5.5, mp regen +1.4
Esprit 8
HP regen per tick while running +6.0, mp regen +1.5
Fast HP Recovery 1
HP regen per tick +1.1
Fast HP Recovery 2
HP regen per tick +1.6
Fast HP Recovery 3
HP regen per tick +1.7
Fast HP Recovery 4
HP regen per tick +2.1
Fast HP Recovery 5
HP regen per tick +2.6
Fast HP Recovery 6
HP regen per tick +2.7
Fast HP Recovery 7
HP regen per tick +3.4
Fast HP Recovery 8
HP regen per tick +4.0
Fast Mana Recovery 1
MP regen per tick +1.1
Fast Mana Recovery 2
MP regen per tick +1.5
Fast Mana Recovery 3
MP regen per tick +1.9
Fast Mana Recovery 4
MP regen per tick +2.3
Fast Mana Recovery 5
MP regen per tick +2.7
Fast Mana Recovery 6
MP regen per tick +3.1
Fast Mana Recovery 7
MP regen per tick +3.4
Final Fortress 1
P.Def. +116.875 when HP falls to 30% or less
Final Fortress 2
P.Def. +129.000 when HP falls to 30% or less
Final Fortress 3
P.Def. +141.625 when HP falls to 30% or less
Final Fortress 4
P.Def. +150.375 when HP falls to 30% or less
Final Fortress 5
P.Def. +159.250 when HP falls to 30% or less
Final Fortress 6
P.Def. +168.375 when HP falls to 30% or less
Final Fortress 7
P.Def. +177.625 when HP falls to 30% or less
Final Fortress 8
P.Def. +187.000 when HP falls to 30% or less
Final Fortress 9
P.Def. +196.500 when HP falls to 30% or less
Final Fortress 10
P.Def. +206.125 when HP falls to 30% or less
Final Fortress 11
P.Def. +215.750 when HP falls to 30% or less
Final Frenzy 1
P.Atk. +32.9 when HP falls to 30% or less
Final Frenzy 2
P.Atk. +39.4 when HP falls to 30% or less
Final Frenzy 3
P.Atk. +46.6 when HP falls to 30% or less
Final Frenzy 4
P.Atk. +54.6 when HP falls to 30% or less
Final Frenzy 5
P.Atk. +63.3 when HP falls to 30% or less
Final Frenzy 6
P.Atk. +72.7 when HP falls to 30% or less
Final Frenzy 7
P.Atk. +79.3 when HP falls to 30% or less
Final Frenzy 8
P.Atk. +86.1 when HP falls to 30% or less
Final Frenzy 9
P.Atk. +93.1 when HP falls to 30% or less
Final Frenzy 10
P.Atk. +100.2 when HP falls to 30% or less
Final Frenzy 11
P.Atk. +107.5 when HP falls to 30% or less
Final Frenzy 12
P.Atk. +114.8 when HP falls to 30% or less
Final Frenzy 13
P.Atk. +122.1 when HP falls to 30% or less
Final Frenzy 14
P.Atk. +129.3 when HP falls to 30% or less
Focus Mind 1
MP regen per tick +1.1
Focus Mind 2
MP regen per tick +1.5
Focus Mind 3
MP regen per tick +1.9
Focus Mind 4
MP regen per tick +2.3
Focus Mind 5
MP regen per tick +2.7
Focus Mind 6
MP regen per tick +3.1
Health
Resistance to Bleed, Poison attributes +20%
Higher Mana Gain 1
MP gained from Recharge +22
Higher Mana Gain 2
MP gained from Recharge +24
Higher Mana Gain 3
MP gained from Recharge +28
Higher Mana Gain 4
MP gained from Recharge +29
Higher Mana Gain 5
MP gained from Recharge +31
Higher Mana Gain 6
MP gained from Recharge +32
Higher Mana Gain 7
MP gained from Recharge +38
Higher Mana Gain 8
MP gained from Recharge +39
Higher Mana Gain 9
MP gained from Recharge +41
Higher Mana Gain 10
MP gained from Recharge +42
Higher Mana Gain 11
MP gained from Recharge +48
Higher Mana Gain 12
MP gained from Recharge +49
Higher Mana Gain 13
MP gained from Recharge +50
Higher Mana Gain 14
MP gained from Recharge +52
Higher Mana Gain 15
MP gained from Recharge +53
Higher Mana Gain 16
MP gained from Recharge +59
Higher Mana Gain 17
MP gained from Recharge +61
Higher Mana Gain 18
MP gained from Recharge +62
Higher Mana Gain 19
MP gained from Recharge +64
Higher Mana Gain 20
MP gained from Recharge +66
Higher Mana Gain 21
MP gained from Recharge +72
Higher Mana Gain 22
MP gained from Recharge +73
Higher Mana Gain 23
MP gained from Recharge +75
Higher Mana Gain 24
MP gained from Recharge +76
Higher Mana Gain 25
MP gained from Recharge +78
Higher Mana Gain 26
MP gained from Recharge +79
Higher Mana Gain 27
MP gained from Recharge +81
Iron Body
Fall damage -40%
Long Shot 1
Bow Range 700
Long Shot 2
Bow Range 900
Mana Recovery
MP regen per tick +20% when wearing Robes
Quick Recovery 1
Magic Reuse Time -20%
Quick Recovery 2
Magic Reuse Time -25%
Quick Recovery 3
Magic Reuse Time -30%
Quiver of Holding 1
Weight Limit +30%
Quiver of Holding 2
Weight Limit +40%
Quiver of Holding 3
Weight Limit +50%
Seal of Strife 1 (winner)
CP +10%
Seal of Strife 1 (loser)
CP -10%
Shield Mastery 1
Shield Block Rate +50%
Shield Mastery 2
Shield Block Rate +70%
Shield Mastery 3
Shield Block Rate +85%
Shield Mastery 4
Shield Block Rate +100%
Skill Mastery (fighter)
Chance of "skill critical", based on STR
Skill Mastery (mystic)
Chance of "skill critical", based on INT
Toughness
Resistance to Hold, Sleep, Poison attributes +20%
Vital Force 1
HP regen per tick while sitting +1.9, mp regen +0.9
Vital Force 2
HP regen per tick while sitting +2.7, mp regen +1.1
Vital Force 3
HP regen per tick while sitting +2.9, mp regen +1.2
Vital Force 4
HP regen per tick while sitting +3.6, mp regen +1.5
Vital Force 5
HP regen per tick while sitting +4.5, mp regen +1.7
Vital Force 6
HP regen per tick while sitting +4.7, mp regen +1.8
Vital Force 7
HP regen per tick while sitting +5.6, mp regen +2.1
Vital Force 8
HP regen per tick while sitting +6.7, mp regen +2.5
Weight Limit 1
Weight Limit +100%
Weight Limit 2
Weight Limit +200%
Weight Limit 3
Weight Limit +300%
Wisdom
Resistance to Hold, Sleep, Derangement attributes +20%
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